Why Virtual Reality is The Future of Entertainment

Let the numbers speak for themselves as a starting point when it comes to estimating future growth in the gaming market. The AR and VR industry was valued at $ 46 billion in 2019 and will grow 30x by 2030, according to a PwC report. Let the year 2030 stand as the new planning horizon in the VR world. And although the market is only just being sampled by investors and game developers, the projects that are emerging on a limited or experimental basis using VR technologies are nothing short of breathtaking.

A video game is interactive entertainment that allows players to have a specific experience and evoke a range of emotions. For example, a chase or an exciting journey through unknown countries are experiences that enrich the mind and enable it to function creatively – the quintessence of human development.

While game developers strive to impart experiences, they face numerous limitations when it comes to getting such games to actually work. There is a huge gap between the player and the game that prevents full immersion. Even if the game has great graphics, a stunning user interface, advanced game AI, etc., there is still an intermediary in the form of a controller, keyboard, mouse, monitor, and gaming platform that, strange as it may seem may, this can be biased.

Despite the fact that virtual reality does not solve the problem of individual perception, players can immerse themselves in the gameplay in steps that reach new standards year after year. Even some imperfections in graphics or physics can be forgiven as the brain quickly adapts to almost any condition.

However, the game itself can only adapt when it’s customized, and this is where the need for a new platform comes in. The best solution, which offers transparency about all actions and extremely high processing speeds, is the blockchain, which is integrated into the systems of global IT and financial giants with impressive adoption rates.

Age of ILCOIN: Retribution is a child of the blockchain ideology combined with the desire to develop a game that can compete with top-notch titles. The setting itself was chosen according to the trends that modern gamers like – a futuristic science fiction world plagued by chaos and in which teams of players compete for coveted ILCOINs (ILCs).

In this dystopian world of the age of the ILCOIN universe, economies have collapsed and cryptocurrencies have become the dominant resource, which has forced the player as a “miner” to defend his baseship. The attacking host of aliens sent by the nefarious D’Boss will act as cannon fodder for players in frantic non-stop shots with a mix of side-splitting comedy and soul-shaking action. The advanced AI of the various enemies is complemented by changing attack patterns and ambushes that fit seamlessly into the internal economy of the game.

The use of blockchain-based VR in the semi-open world of Age of ILCOIN: Retribution is raising the curtain on what gaming could be like by the aforementioned 2030 date. The combination of VR and blockchain is feasible, as Age of ILCOIN: Retribution proves based on its gaming experience.

The game is already available on the Steam Gaming Platform and the Oculus Store. In the meantime, the development team is already working on the next titles and is in the process of establishing a collaboration with console developers to make porting options available.

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